![]() Take a look at the diagram below – the green line is the most shallow arc and geometric best.Īlthough the geometric line is not the fastest way through almost all corners, explaining the theory serves a purpose in understanding something very simple about corners: the tighter the corner, the more steering input you require and the less speed you can carry through it. ![]() It uses every inch of the circuit, apexes in the centre of the turn and if you were driving it, you could keep a constant speed from turn-in all the way to the exit point. The geometric line is the most shallow arc possible through a corner. Now that we’ve got the main terms under our belt, let’s take a look at the theoretical best racing line, known as the geometric line. Once you’ve passed the apex, you should begin to increase throttle position and open up your steering angle accordingly – do this correctly and you’ll end up at the optimum exit point. The exit point is the point at which your car once again reaches the outside of the track. We’ll go into this in more detail later, but faster corners tend to have early apexes, and slow corners and hairpins will generally have late apexes. Once you’ve made it to the apex (if your racing line is correct) it will be time to begin getting back on the throttle. The curb is usually an excellent visual cue of where the apex is when you’re turning the car into the corner. Most circuits will have a curb at the apex to stop greedy drivers (most of us) from running onto and over the grass. The apex is the point at which you’re at the inside of the corner – it can also be referred to as the clipping point. You’ll hear drivers talking about hitting the perfect apex, or about when they just missed it. Turn in too late and you won’t be able to carry as much speed through the corner, turn in too early, and you’ll cripple your exit speed. Miss the perfect turn-in point and your lap time will suffer. ![]() What’s important here is that you’re already looking towards the apex, so you know when and how hard to turn into the corner – again, we’ll cover this is more detail in a later tutorial. Next up in our racing line process is the turn-in point – the point at which you turn into the corner. For the moment, know that the majority of your braking should be in a straight line, with the final release of the brake pressure requiring super smoothness. Understanding the term is simple, however, picking the latest braking point possible and continuing to decelerate at 100% of the grip available is less so – we’ll cover braking in detail in a later tutorial. The braking point is the position at which you begin to get on the brakes before a corner. Open up steering to the corner’s exit point.Brake to maximum capacity at your braking point.Here’s a summary of how to take the racing line: The four main sections of a racing line are the braking point, turn-in point, apex or clipping point and the exit point. It’s straightforward, but it’s important that you know the key terms. There are a few terms you’ll hear drivers talk about when describing a racing line. The goal is to always carry as much speed in the braking zone, through the corner and onto the next straight. The trajectory of the racing line depends on the severity of the corner, how long the following straight is and what kind of car is being driven. The racing line is the fastest line or arc through a corner on a race circuit. Racing lines for hairpins, medium speed and fast corners.The braking point, turn-in and exit phases of a turn.This video tutorial will cover some racing line tips including: Even if you’re an experienced circuit driver we recommend watching, as it’s important to understand the principles behind your driving. Our first Driver’s Uni tutorials cover the very basics of circuit driving. How to drive the perfect racing line is a fundamental driving theory we need to master before we can be fast on circuit.įrom the braking point, through turn-in, apex (clipping point) and exit, the racing line is critical to lap time.
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